Hair Cards for Blender

Turn hair curves into game-ready hair cards — cards placed along your guides, UVs mapped to an atlas strip, ready to export. One operator, not an afternoon.

$29one-time, no subscription
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In development — not released yet. There is nothing to download, and the button above registers interest, nothing more.

The chore it removes

Grooming in curves is pleasant. Getting that groom into an engine is not. Every card is placed by hand, every card is unwrapped by hand onto the right strip of the hair atlas, and the whole thing is redone when the groom changes.

How it compares

Hair Tool is the established paid add-on in this space and is far broader than what is described above. Blender's own extensions platform has add-ons for hair physics and for converting strokes to curves, but none that names carding as its job.

This is not a Hair Tool replacement. It is one narrow job, done in one click, at a third of the price.

Also on this site

Card Normals — free add-on that makes hair, foliage and grass cards shade as one volume instead of as separate planes.

A free bl_info → blender_manifest.toml converter — finished, and no sign-up.